Alan Wake 2 is a game like no other, as we said in our recent 10/10 review of the game. Part of that is owed to the game's multimedia approach which sees the story blend traditional video game levels and visuals with an array of music and live-action into many scenes in a distinct and novel manner. If you've played the game, you know one of these scenes, in particular, stands out as arguably one of gaming's most memorable and overall best moments of the year, or even perhaps of the past several years.

《心灵杀手2》是一款与众不同的游戏,正如我们在10月10日对这个游戏的评论所言。这部分归功于游戏的多媒体方法,在游戏故事情节里,将传统电子游戏关卡、视觉效果和一系列音乐及真人动作以独特而新颖的方式融合到许多场景中。如果你玩过这个游戏,你会知道游戏中的有一些很特别的场景,是这些年来最引人入胜、让人过目难忘的。

If you haven't played it yet, be wary of Alan Wake 2 spoilers in this article.

如果你没有玩过,好吧,这篇文章有剧透,慎读。

Speaking on the Friends Per Second podcast, hosted in part by GameSpot's very own Lucy James, Remedy creative director Sam Lake revealed that Initiation 4, a dazzling chapter midway through the game that features an elaborate live-action musical during a combat sequence, was nearly removed from the game during development, leading Lake and others to argue in favor of keeping it in.

绿美迪娱乐(Remedy)创意总监山姆·莱克(sam Lake)在外媒Gamespot旗下主持人露西·詹姆斯(Lucy James)主持的Friends per second播客中透露,《起源4》是《心灵杀手2》一个相当棒的游戏章节,其特色是将精心设计的音乐秀融入到战斗情节中,但在开发过程中,险些被删除,在Lake还有其他几个人力争下才得以保留。
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"It was really, really hard for a number of reasons to have a musical in this," Lake said on the podcast. "And there were many productions meetings [where people said] 'Come on, we need to cut this.' I was like, 'Absolutely not, we are not cutting it.'"

“真的很难找一堆理由放入这样的音乐”Lake在播客中说道,“还有,我们有很多产品会议,会上他们说,‘我们要把这个砍掉’,我则说,‘绝对不行,我们不能砍掉它‘“

Lake went on to cite the reasons why it was challenging for some to imagine having in the final version of the game, such as how the live-action elements evolved over time project-wide, and how such a scene could, in theory, be done in different ways, meaning Remedy had to determine how such a scene would even come together, then commit to it even as games can evolve so much over the years they take to come together.

Lake接着阐述了为什么有些人认为在游戏的最终版本中加入真人元素是莫大的挑战,比如在整个项目中,真人元素随着情节发展而演变,另一方面,理论上这样的场景以何种不同的方式完成的,这些都很难。这意味着,绿美迪要决定场景组合方式,然后将真人元素置入场景中。即使游戏经过多年的发展,要将真人元素跟情节融合成一体并非易事。

"When you say to someone, 'We're gonna put a musical in a survival-horror game, the question comes to, 'Well, how? What's the gameplay loop there?'" added game director Kyle Rowley during the interview.

“如果你说,'我们要把一部音乐剧放进一个生存恐怖游戏中时,问题就来了,'好吧,那么,那里的游戏玩法循环是什么?'“游戏总监Kyle Rowley在采访中补充道。

The pair revealed the idea for a musical was Lake's originally, owed in part to the strong reception to Control's Ashtray Maze and the original Alan Wake's concert standoff, both of which used music in exciting and novel ways to drive interactive elements of those games. "I knew that [Alan Wake voice actor Matthew Poretta] is a great singer, so Alan Wake can sing in this," Lake recalled thinking. "And then finding David Harewood, who is wonderful as [Mr. Door], he has a background in singing."

James和Rowley透露,制作音乐剧的想法最初来自Lake,音乐剧部分强烈反映了《控制-烟灰缸迷宫》和初版的《心灵杀手》音乐剧部分的互相较劲,两者都使用音乐来推动这些游戏的互动元素,方式新颖,令玩家倍感兴奋。“我知道《心灵杀手》配音员马修·波雷塔(Matthew Poretta)是一位伟大的歌手,那么《心灵杀手》当然也该拥有音乐,”莱克回忆道。“然后找到了大卫·哈伍德(David Harewood),他有歌手背景,唱歌非常出色。”

Lake went on to talk more about how Poets of the Fall, the real-life Finnish rock band that is featured as the in-universe band, Old Gods of Asgard, helped direct Harewood and Poretta, and how he hoped the choreographer would be merciful in their dance instructions for a novice dancer such as himself. You can listen to the whole episode above, or skip to two hours and 13 minutes into the episode for the start of the discussion about the game's unforgettable musical.

Lake还谈到了芬兰现在的摇滚乐队“秋日诗人”(Poets of the Fall),这是一个以古老的阿斯加德众神为特色的乐队,该乐队如何给予哈伍德(Harewood,游戏里人物warelin Door的饰演者)和波雷塔(Poretta,配音演员)指导,另外Lake也如何希望编舞者能够有足够友善,为像他这样的新手舞者提供耐心的指导。 听众可以到播客上面收听整集内容,也可以跳至该集的 2 小时 13 分钟,讨论游戏里精彩的音乐剧。

Alan Wake 2 is out now on Xbox Series X|S, PS5, and the Epic Games Store.

《心灵杀手2》现已登陆 Xbox Series X|S、PS5 和 Epic Games Store。